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BOOK REVIEW

The Museum of Lost Wonder

by Jeff Hoke

Weiser Books - August 2006

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Reviewed by Dr. Jonathan Dolhenty

If you're looking for some "adventurous" reading during the coming cold winter months, you don't have to look further than Jeff Hoke's The Museum of Lost Wonder. When I was preparing my thoughts about reviewing this book, I kept trying to figure out just where I was going to place this book as far as literary genre is concerned; How to categorize it? -- Where does it fit? Externally, it looks like just another "coffee-table" contribution. But even coffee-table books can be categorized for the most part. This book, however, is almost encyclopedic in its coverage, drawing its information from a vast variety of resources, including philosophy, astronomy, religion, biology, physics, psychology, the arts, ancient alchemy, modern quantum mechanics, and even Eastern intellectual thought. I have decided, therefore, to place this book in the seldom-used literary genre called intellectual "potpourri" (and, yes, there is such a category).

As for me, I'm going to leave it on the coffee table in my living room for quite a while so it can be easily perused by my guests and myself. It will be a coffee-table book in my home, at least for a while, although it is much more than merely another "showpiece." You see, this is a book not meant to be read from cover to cover in, say, one or two or even three sittings. This is a book to be, well, "savored"; think in terms of tasting and appreciating a fine wine or some unusual hors d'oeuvres. The enjoyment of the experience should be spread over time.

I think the best approach to this book is this: pick it up, read the introductory parts, and then skim through it, briefly pondering the excellent (and should I say, "tantalizing"?) artwork offered, and stopping here and there to read some of the text as one's interest is piqued. Then come back to the book now and then, find a section of particular interest, read that section, maybe do a few of the suggested experiments (yes, there are some interesting little adventures here!), and maybe put some of the models together. Models? Oh, yes, this is much more than a book to be read. It is also an "activity" book and, I suggest, mainly for older teenagers or adults (most of the models would prove difficult for young children to assemble, in my opinion). There are seven models that can be put together to illustrate the seven themes (or "exhibit" halls) of the "museum."

And, yes, it is truly a "museum," although not like one most of us are familiar with. The purpose of this museum is clearly stated by the author: "Discover...forgotten things in the world around us. Recover...forgotten things in the world within you. Uncover...forgotten things not in this world at all." There is no doubt that the museum -- that is, the book -- lives up to its purpose. As the author's bio in the back of the book points out: "This is not just a book, but an experience." And that, it truly is. One of the experiences you'll have is being accompanied through the museum, er..."book," by "Gnomon," a cartoonish stick-figure who appears now and then in comic strips or individual panels and seems to function as sometime guide and sometime thought-provoking character.

Each one of the seven exhibit halls has a specific theme, beginning with "Calcinatio" (Hall of Technology), continuing with "Solutio" (Hall of Aquaria), Coagulatio" (Zoological Garden),"Sublimatio" (The Observatory), "Mortificatio" (Mausoleum of History), "Separatio" (Science and Faith), and ending with "Conjunctio" (Gallery of the Arts). Each of these exhibit halls has its own "Muse"; now, if you don't know what that is, you'll have to find out for yourself. Within these informative halls the reader will recognize the likes of famous philosophers, including Plato, Aristotle, and Descartes, some very influential scientists, such as Abraham Maslow and Sir Isaac Newton, as well as discussions of topics both futurific and arcane. How about playing the "Heroic Vacation Game"? How about building a "Carousel of Life" model? How about performing a "sensory deprivation experiment" right at home? These and much more are here in The Museum of Lost Wonder.

Now, a few words of warning to potential readers -- and these reflect strictly my own personal assessment of the book. If you have a closed mind, limited in its capacity for imaginative thought, this may not be the best book for you (although, I guess it could help open your mind a little if you gave it a chance!). If you are really squeamish about uncomfortable and unfamiliar ideas, you may want to think twice about reading this book (on the other hand, maybe this is just the antidote you need!). And, finally, if intellectual "weirdness" and wandering into "strange" territory will challenge your own beliefs and you're fearful of having to rethink those beliefs, you may want to pass this book by (but, of course, you'll pass up an opportunity to expand your horizons and enhance your life!). So, if you decide to go ahead and experience a trip through this "museum of lost wonder," don't say I didn't warn you.

In conclusion, just let me say that Hoke's book is delightfully enlightening and indulgently educational and the artwork is extraordinary, witty, and, in many ways, downright clever. And speaking of the artwork, which is really the bulk of the book (at least it seems that way), I'm glad that he was the one drawing it all because I wouldn't attempt to take on such a massive project (and it would be interesting to know how much time it took him to draw all the illustrations!). I highly recommend this book to everyone who really enjoys the experience of "wondering," that childlike phenomenon that we adults all too often lose, much to our own regret. This is a thought-provoking, mind-expanding, and thoroughly engaging book and, if you actually do the experiments and assemble the models, you'll get some physical exercise, too! What more could a reader ask for the cold winter months to come?

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