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Philosophy of Education and Wittgenstein's
Concept of Language-Games, by Jonathan Dolhenty,
Ph.D. (Continued)
The Concept of Language-Games
The main theme of Wittgenstein's
Philosophical Investigations seems to be
that language is best viewed as an activity that
involves the uses of words as tools. Words have a
multiplicity of uses and to understand a word is to
understand the uses to which it is put. It is
confusing, therefore, to consider words as merely
standing for objects. Philosophy does not seek
theories, according to Wittgenstein, nor does it
attempt to find objects for words as labels.
Philosophical problems arise because language is
misconceived and to investigate philosophically
means to attend to the uses of language and to come
at a problem from numerous directions.
The story is told that Wittgenstein one day saw
a football game being played in a field as he was
passing by. He was then struck with the thought
that in language we play games with words. This
incident apparently gave birth to a central concept
in his philosophy, the concept of the
language-game. [33] In an attempt to
clarify what he meant, Wittgenstein used two
important metaphors. He suggested that languages
are games:
- We can think of the whole process of using
words...as one of those games by means of which
children learn their native language. I will
call these games "language-games" and will
sometimes speak of a primitive language as a
language-game. [34]
Then he suggested that languages are tools:
- Think of the tools in a tool-box: There is a
hammer, pliers, a saw, a screw-driver, a rule, a
glue-pot, glue, nails and screws, -- The
functions of words are as diverse as the
functions of these objects. [35]
Language, like many an individual game or games
as a class, is autonomous, requires no
justification, is not a product of ratiocination,
nor constantly accompanied by parallel thought
processes.
Wittgenstein drew an analogy of language with
chess to illustrate the autonomy of language. In
the game of chess it is not essential to point to
some object outside of the game for meaning.
Meaning takes place within the game of chess, just
as winning occurs within the game and not outside
of it. Language also requires no justification. In
a sense the rules of language are arbitrary
because, like the rules of chess, their aim is that
of language itself. Wittgenstein maintained that
"if you follow other rules than those of chess you
are playing another game" and, similarly,
"if you follow grammatical rules other than
such-and-such ones, that does not mean you say
something wrong, no, you are speaking of something
else." [36] Furthermore, language is not
the result of ratiocination but is simply a part of
our natural history. Wittgenstein stated:
- I want to regard man here as an animal; as a
primitive being to which one grants instinct but
not ratiocination. As a creature in a primitive
state. Any logic good enough for a primitive
means of communication needs no apology from us.
Language did not emerge from some kind of
ratiocination." [37]
Wittgenstein considered language to be an
instrument, a tool, and a language has been learned
only when we can play the various games that
constitute the language concerned. [38]
Earlier in the development of his philosophy, as
seen in the Tractatus, Wittgenstein thought
a language was a picture of the world but, later,
in the Philosophical Investigations, this
view was repudiated and language, as a concept,
came to be seen as something which cannot be
defined. Language was no longer thought to be a
simple product but came to be viewed as a complex
process.
The word "language" is not, according to
Wittgenstein, the name of a single phenomenon.
Instead it is the name of the class of an
indefinite number of language-games. Wittgenstein
drew an analogy between language and an ancient
city to help in explaining what he meant:
- Our language can be seen as an ancient city:
a maze of little streets and squares, of old and
new houses with additions from various periods;
and this surrounded by a multitude of new
boroughs with straight regular streets and
uniform houses. [39]
In other words, new forms of language or new
language-games come into existence while others
become outdated and are forgotten. It is important
to realize, however, as Hartnack pointed out in his
commentary on Wittgenstein, that "the members of
the class of all language-games have no...property
in common." [40]
Wittgenstein, in the Philosophical
Investigations, gave many examples of
language-games, among them
- Giving orders, and obeying them;
- Describing the appearance of an object, or
giving its measurements;
- Constructing an object from a description (a
drawing);
- Reporting an event;
- Speculating about an event;
- Forming and testing a hypothesis;
- Presenting the results of an experiment in
tables and diagrams;
- Making up a story, and reading it;
- Play-acting;
- Singing catches;
- Guessing riddles;
- Making a joke, telling it;
- Solving a problem in practical
arithmetic;
- Translating from one language into
another;
- Asking, thanking, cursing, greeting,
praying. [41]
These are all activities in the language that we
understand, expressions of our form of life, and as
Wittgenstein states, "to imagine a language means
to imagine a form of life." [42] A
language-game is a whole "consisting of language
and the actions into which it is woven."
[43] A language-game cannot be understood
outside the context into which the language is
woven. The total environment in which the language
is used is part of the language game or, as Kenny
stated it, "the words plus their behavioral
surroundings make up the language-game."
[44] If, in any given language, one cannot
ask questions, give orders, describe things, or
make requests, then these activities do not exist
there. That is what seems to be meant by saying
that language-games are expressions of a form of
life. [45] The study of language-games
means the study of the use of language against the
background and within the context of a form of
life.
Why did Wittgenstein suggest the use of the word
"game" in his concept of language-game? To answer
this question is to reconsider what Wittgenstein
said about language. Language is a term that cannot
be defined, it has no essence. The problem was
raised by Wittgenstein when he pointed out that
someone might object to his use of the term
"language-game" because he had not said what the
essence of a language-game is nor, for that matter,
what the essence of language itself is. What is
common to all the activities included within the
concept of language? Wittgenstein answered:
- Instead of producing something common to all
that we call language, I am saying that these
phenomena have no one thing in common which
makes us use the same word for all, -- but that
they are related to one another in many
different ways. And it is because of this
relationship, or these relationships, that we
call them all "language." [46]
At this point in his discussion, Wittgenstein
introduced the concept of "game."
One could ask the question: "What is a game?" If
language involves just the use of words as labels,
then there is a definite answer to this question.
If, however, the term "game" is used in a variety
of ways, it could be that there is no "object" or
essential nature to which the term calls attention.
Is there something common to the activities that we
call games? Wittgenstein answered:
- Consider for example the proceedings that we
call "games." I mean board-games, card-games,
ball-games, Olympic-games, and so on. What is
common to them all? -- Don't say: "There
must be something common, or they would
not be called 'games'" -- but look and
see whether there is anything common to all.
-- For if you look at them you will not see
something that is common to all, but
similarities, relationships, and a whole series
of them at that. [47]
After examining various games and showing that,
in comparing various games to one another, that
many common features drop out while others appear,
Wittgenstein concluded that "the result of this
examination is: we see a complicated network of
similarities overlapping and crisscrossing:
sometimes overall similarities, sometimes
similarities of detail." [48]
Board-games have some similarities with
card-games but also many differences. What of
ball-games and card-games? Is "winning" an
essential feature of a game? Consider a child
throwing a ball against a wall. Is "winning" and
"losing" a feature in this example? What about
competition? Is this essential to a game? Consider
the game of solitaire. Many other examples could be
cited but the point that Wittgenstein is making is
that the term "game" has a variety of uses and
refers to no outside "object" or essential
nature.
The concept that Wittgenstein introduced to
characterize the similarities among games is
"family resemblances." He explained this by saying
"the various resemblances between members of a
family: build, features, colour of eyes, gait,
temperament, etc. overlap and criss-cross in the
same way," so he concluded that "'games' form a
family." [49] So do the various uses of a
word, Wittgenstein argued, and to search for common
meanings of a word is a productive as looking for
the essential feature of games. The only way we can
make sense out of the meanings of a word is by
examining language as it is used in all the ways it
is used.
What is meant by the concept of family
resemblances can be further explained by
considering the word "chair." What is the essential
nature of a chair? H. G. Wells presented the
following problem:
- Think of armchairs and reading-chairs and
dining-room chairs, and kitchen chairs, chairs
that pass into benches, chairs that cross the
boundary and become settees, dentist's chairs,
thrones, opera stall, seats of all sorts, those
miraculous fungoid growths that cumber the floor
of the Arts and Crafts exhibitions, and you will
perceive what a lax bundle in fact is this
simple straightforward term. In co-operation
with an intelligent joiner I would undertake to
defeat any definition of chair or charishness
that you gave me. [50]
Consider also barrels or boxes used to sit on.
What of stools? The word "chair" appears to present
the same problem as the word "game." There are many
similarities but also many differences, and to
search for the common meanings of these words is
unproductive. Wittgenstein emphasized that one must
look at language as it is to make sense out of the
terms that make it up and give consideration to the
language-game in which the word is being used. He
then went on to discuss the notion of meaning.
The Concept of Meaning as Use
Philosophical analysis is a way of clarifying
terms, concepts, and propositions. It is an
activity which should prevent one from being led
astray by the sometimes misleading appearances of
language. Concepts are composed of propositions
which are composed of terms and the meanings of
words become extremely important in understanding
any given proposition and concept. Wittgenstein's
concept of meaning becomes relevant here. It has
sometimes been thought that Wittgenstein presented
a theory of meaning which would aid philosophers in
analyzing the meanings of words used in
propositions. But it must be remembered that
Wittgenstein eschewed the idea that philosophy
results in theories.
There is not, then, a theory of meaning nor a
theory of language-games in Wittgenstein's
philosophy. But meaning and language-games are
concepts related to each other and language-games
are a way of getting at the meanings of words in
any given language. Bogen suggested that "language
games belong to a technique for examining
uses of words and sentences in ordinary
language..." [51] The way to clarify our
propositions, according to Kenny's interpretation
of Wittgenstein, is "to show how they are applied
in language-games." [52] The way to
understand the meaning of a word is to consider it
within the language-game to which it belongs. The
meaning of a word, then, is its use in the
language:
- For a large class of cases -- though not for
all -- in which employ the word "meaning" it can
be defined thus: the meaning of a word is its
use in the language. [53]
The context or situation in which the word is
used, the way it is handled within that background,
what is done with the word, and the way in which
the word is used are all relevant to the meaning of
a word. The analysis of the meaning of a word must
be performed with context in mind. [54]
Hartnack said that "the meaning of a word is
learned by discovering its use" for "if its use has
been learned, its meaning has been learned, too."
[55] The way in which a word functions is a
clue to grasping the meaning of a word and, wrote
Wittgenstein, "One cannot guess how a word
functions" but "One has to look at its use
and learn from that." [56]
To understand the meaning of a word, then, is
very much like understanding an action which does
not make sense until one notices what the act does
and, then, realize what the action is for, what its
purpose is, and what meaning it has. The
language-game in which a word is used is critical
in understanding the meaning of the word. Language
itself is a comprehensive form of life combining
the most diverse elements according to rules which
are flexible and varied. The language-game is
representative of a form of life and words have
meanings only within the context of the
language-game.
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